Filip Mudri
Open to internship and developer opportunities — remote or Košice-based.
I am an Informatics student at the Technical University of Košice (TUKE) with a strong interest in software development and problem-solving. Currently, I am expanding my technical toolkit by learning new programming frameworks and refining my English language skills.
During my studies at the Business Academy, I collaborated with Workflows, s.r.o. to develop and successfully defend my graduation project. This experience gave me a practical look into the IT world and allowed me to apply technical theory to real-world software needs.
My analytical mindset was partially shaped by competitive gaming, which taught me how to communicate effectively in English and solve complex logic-based challenges under pressure.
Technical Toolkit
- Frontend: HTML, CSS, JS, TS, Angular 10, Next.js
- Backend & API: Node.js, Python, REST API
- Databases: PostgreSQL
- Other: Java, C, Git, Linux
Education
- TUKE FEI — Informatics (Current)
- Graduation Project — Workflows, s.r.o.
- English Language (C1)
Projects
DecayWatcher
decaywatcher.vercel.app ↗A ranked decay tracker for League of Legends. Monitor multiple accounts across different servers, get alerted before LP decay kicks in, and avoid losing rank due to inactivity. Built with Next.js and deployed on Vercel, with account data persisted locally via localStorage.
Discord LoL Stats Bot
GitHub ↗A Discord bot that fetches and displays League of Legends player statistics directly in a Discord server. Pulls live match data, ranked stats, and champion performance using the Riot Games API. Built in Python with discord.py.
UX/UI Prototype
Live demo ↗A university project focused on UX/UI design principles. Built and deployed as a live interactive prototype demonstrating user interface design and front-end implementation skills.
Graduation Project — Workflows, s.r.o.
Business AcademyDeveloped a web application for Workflows, s.r.o. as my high school graduation project. The project involved designing and implementing a business-facing internal tool, collaborating with a real software company throughout the development process, and presenting the finished product to a graduation committee.